Originally Posted by Lemurion
I guess I'm in the minority here--I like a minimap, especially when it's locked to North. It helps keep me oriented in the game world. I would be fine with being able to hide things, but I want to have it, too.

Pfft, I keep a compass on my gaming desktop and my entire rig swivels with the direction my character is moving on the screen.

Not really, but could you imagine?
Originally Posted by NoHUDGamer
I do not consider Elden Ring a good example as it betrays what Dark Souls made so good. In Elden Ring you have a mandatory compass so that you see where your lost "souls" are, you do not have to remember it anymore, or there is the thing called the Light of Grace that shows you where to go in order to get to the main boss fight (the rays coming out the "bonfires"). Elden Ring uses the same system of HUD settings as Dark Souls, but in a game like Elden Ring with much more robust mechanics and more UI on the screen it is just not enough anymore. From Software has not realised that so far. I hope this issue will be fixed in Armored Core VI: Fires of Rubicon.

Well no kidding, It's an open world. In Dark Souls 1-3 if you lost your souls you basically just follow the mostly linear path back to where you dropped your souls. In ER they could be anywhere because the game didn't always drop your souls where you died.

Look, we get it, you're super hardcore. I bet you play blindfolded with your hands tied behind your back operating the controller with only your mouth. :P

Admittedly the minimap and UI should be togglable - I guess we will find out in a few weeks.


Blackheifer