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Originally Posted by Guynemer
GW is capricious, fickle, greedy, litigious and as many other negative adjectives as you want but the fact remains Total Warhammer is hugely successful and directly led to GW rebooting the original WFB, with new codices
Akshualy, shouldn't that be "Armybooks"?

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Originally Posted by Doomlord
For me, Dungeons and Dragons died after 3rd edition (3.5)

Now that were twenty years of happy gaming I will not forget. But.
I played a single warrior for over four years, reaching a ludicrous level. Every battle was the *exact same.* "I stand overhere, I go in Defensive Stance and will attack anyone coming near."
And that's what I did. Surely, I could have picked something more exciting and 3.5 was all about the multiclassing, but as a warrior class you had *nothing* to do but roll dice and add/subtract. It was a pure numbers game.

Compare my Fighter 6 / Dwarven Defender 7 / Weapon Master 7 to a level five Battlemaster in 5E, and the latter one is just SO much more active and tactical to play. I *love* 5E. My group has unanimously voted to never upgrade. Things are the way they are now, we have the books we need, we're good. We'll homebrew something in if we feel the need to.

And, truth be told, I doubt the Wizards stick to what they say; the whole 'no new versions anymore' thing. Their whole business model is to redo the whole thing so everyone buys new books. If they just bring out new races and classes and whatnot - I can just look those up on the web and add them to my game. They'll never sell another thing. I don't know. We'll see.


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Originally Posted by rodeolifant
Originally Posted by Doomlord
For me, Dungeons and Dragons died after 3rd edition (3.5)

Now that were twenty years of happy gaming I will not forget. But.
I played a single warrior for over four years, reaching a ludicrous level. Every battle was the *exact same.* "I stand overhere, I go in Defensive Stance and will attack anyone coming near."
And that's what I did. Surely, I could have picked something more exciting and 3.5 was all about the multiclassing, but as a warrior class you had *nothing* to do but roll dice and add/subtract. It was a pure numbers game.

Compare my Fighter 6 / Dwarven Defender 7 / Weapon Master 7 to a level five Battlemaster in 5E, and the latter one is just SO much more active and tactical to play. I *love* 5E. My group has unanimously voted to never upgrade. Things are the way they are now, we have the books we need, we're good. We'll homebrew something in if we feel the need to.

And, truth be told, I doubt the Wizards stick to what they say; the whole 'no new versions anymore' thing. Their whole business model is to redo the whole thing so everyone buys new books. If they just bring out new races and classes and whatnot - I can just look those up on the web and add them to my game. They'll never sell another thing. I don't know. We'll see.

Their business model now is going to be focused through the DNDBeyond portal as a hub where you can keep any rulesbooks and supplements stored under your account. Also subscriptions from DM accounts and more digital content they are releasing down the line. As they are no longer deriving most of their revenue from physically printing new books, doing away with editions makes sense. It’s easier to keep selling new stuff to your customers if they don’t need to throw out everything and start from scratch every few years.

And I agree with you on 5E’s action economy. It’s truly inspired. Action, Bonus Action, Reaction, and Free Action provide such interesting a varied turns compared to other games and previous editions. I don’t know how anybody can still play 3rd edition.

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Originally Posted by Warlocke
Their business model now is going to be focused through the DNDBeyond portal as a hub where you can keep any rulesbooks and supplements stored under your account. Also subscriptions from DM accounts and more digital content they are releasing down the line. As they are no longer deriving most of their revenue from physically printing new books, doing away with editions makes sense. It’s easier to keep selling new stuff to your customers if they don’t need to throw out everything and start from scratch every few years.

I don't know how much they get from licensing the IP, but given the likely huge success of BG3, whoever is the next licensee will likely pay much more than Larian did, and I assume licensing is a major part of their business model.

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Originally Posted by colinl8
Originally Posted by Warlocke
Their business model now is going to be focused through the DNDBeyond portal as a hub where you can keep any rulesbooks and supplements stored under your account. Also subscriptions from DM accounts and more digital content they are releasing down the line. As they are no longer deriving most of their revenue from physically printing new books, doing away with editions makes sense. It’s easier to keep selling new stuff to your customers if they don’t need to throw out everything and start from scratch every few years.

I don't know how much they get from licensing the IP, but given the likely huge success of BG3, whoever is the next licensee will likely pay much more than Larian did, and I assume licensing is a major part of their business model.

Possible. It seems like they definitely aren’t going the GamesWorkshop route and practically handing the license to whomever wants it.

But I’m not sure how many more D&D games they are planning on making at the moment. They canceled a bunch that were in early development a while and seemed to suggest that they had determined not to put too much effort into video games. BG3 being a success could change that maybe.

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Originally Posted by Warlocke
Their business model now is going to be focused through the DNDBeyond portal as a hub where you can keep any rulesbooks and supplements stored under your account. Also subscriptions from DM accounts and more digital content they are releasing down the line. As they are no longer deriving most of their revenue from physically printing new books, doing away with editions makes sense. It’s easier to keep selling new stuff to your customers if they don’t need to throw out everything and start from scratch every few years.

yeah, fair enough, I hadn't taken that into consideration. I just figured that DNDBeyond was a repository for rulesbooks - that's how I use it.

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And I agree with you on 5E’s action economy. It’s truly inspired. Action, Bonus Action, Reaction, and Free Action provide such interesting a varied turns compared to other games and previous editions. I don’t know how anybody can still play 3rd edition.
Don't forget about the concentration mechanic. We used to stack protection after protection after protection, all with different timers and conditions under which to dispel them. I had lots of fun in that time, but I could never go back.


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Why are people still repeating nonsense like One D&D is going to be a new edition after the newest playtest material. Wotc just reverted the subclass progression back to the 2014 version for backward compatibility instead of addressing the stupid long gaps between subclass features in bard and rogue subclass progression, it is clear to most people who are following playtest that One D&D is just 5.1 version of 5e. It is like the definitive edition of the Original Sin 2.

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Originally Posted by rodeolifant
Originally Posted by Doomlord
For me, Dungeons and Dragons died after 3rd edition (3.5)

Now that were twenty years of happy gaming I will not forget. But.
I played a single warrior for over four years, reaching a ludicrous level. Every battle was the *exact same.* "I stand overhere, I go in Defensive Stance and will attack anyone coming near."
And that's what I did. Surely, I could have picked something more exciting and 3.5 was all about the multiclassing, but as a warrior class you had *nothing* to do but roll dice and add/subtract. It was a pure numbers game.

Compare my Fighter 6 / Dwarven Defender 7 / Weapon Master 7 to a level five Battlemaster in 5E, and the latter one is just SO much more active and tactical to play. I *love* 5E. My group has unanimously voted to never upgrade. Things are the way they are now, we have the books we need, we're good. We'll homebrew something in if we feel the need to.

And, truth be told, I doubt the Wizards stick to what they say; the whole 'no new versions anymore' thing. Their whole business model is to redo the whole thing so everyone buys new books. If they just bring out new races and classes and whatnot - I can just look those up on the web and add them to my game. They'll never sell another thing. I don't know. We'll see.

TSR, WoTc, genius at marketing lol I know 3.0 could get inflated, we never made it that far, yEs I have some great NPC, epic. we had more fun in the creating. Also We would play fast and lose with 3.0 always tried to keep things moving.


DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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Originally Posted by Doomlord
[quote=rodeolifant]

TSR, WoTc, genius at marketing lol I know 3.0 could get inflated, we never made it that far, yEs I have some great NPC, epic. we had more fun in the creating. Also We would play fast and lose with 3.0 always tried to keep things moving.

Lol, yup. I literally 'took ten' and 'took five' for my attack and damage rolls for mobs. It was just so much quicker.


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Firstly, I'm using the term "OneDnD" here only because we have to call it something to discuss it. It is ultimately whatever WotC decides to call it. So let's not get hung up on the label. I think WotC themselves don't yet know exactly what they're going to call whatever they come up with next year, and terms like OneDnD and 5e(2024) are all placeholders at this point.

Secondly, I am certainly not assuming or claiming that WotC has "imposed" anything on Larian. To the contrary, I believe WotC and Larian are partners on the OneDnD project, with many of Larian's ideas for changing up 5e rules for BG3 being adopted by WotC for OneDnD. In fact, I may even go so far as to believe that BG3 is a big part of play-testing/fanbase-testing rules changes for OneDnD.

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Originally Posted by kanisatha
Firstly, I'm using the term "OneDnD" here only because we have to call it something to discuss it. It is ultimately whatever WotC decides to call it. So let's not get hung up on the label. I think WotC themselves don't yet know exactly what they're going to call whatever they come up with next year, and terms like OneDnD and 5e(2024) are all placeholders at this point.

Secondly, I am certainly not assuming or claiming that WotC has "imposed" anything on Larian. To the contrary, I believe WotC and Larian are partners on the OneDnD project, with many of Larian's ideas for changing up 5e rules for BG3 being adopted by WotC for OneDnD. In fact, I may even go so far as to believe that BG3 is a big part of play-testing/fanbase-testing rules changes for OneDnD.

I tend to agree with this.

*

Also, just to say, someone above referenced it as DnDone. I've never heard that before, but it's funny. I mean, I don't have any feelings about it one way or the other; I just think it's a clever twist of rhetoric.

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For me, the best D&D rules system (particularly for computer games) will always be 3.X. I sorely miss the complexity of character creation, the superior rules for arms, armor and magical equipment, and more nuanced gameplay aspects like touch AC and Flat-Footed.

But at the end of the day, whether it's 5e, DnD Next, or 3.x, it's all just a medium for exploring the setting. I wouldn't care if the game was run off of GURPS as long as it captured what the Forgotten Realms means to me. Now whether or not Larian can do that remains to be seen, but I suspect the test will be more one of writing quality than whatever ruleset it uses-whether they can somehow reconcile the notion of a nostalgic throwback sequel to a 2e game with the radically, fundamentally changed setting they are setting the game in-I have my doubts, but I hope they can pull it off.

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Originally Posted by rodeolifant
Originally Posted by Doomlord
[quote=rodeolifant]

TSR, WoTc, genius at marketing lol I know 3.0 could get inflated, we never made it that far, yEs I have some great NPC, epic. we had more fun in the creating. Also We would play fast and lose with 3.0 always tried to keep things moving.

Lol, yup. I literally 'took ten' and 'took five' for my attack and damage rolls for mobs. It was just so much quicker.

hehe, I didn't go that far. Mostly I would do quick checks on grappling larger opponents, or things that tend to have my friends wanting to look through the PHB or DMG lol we did that for a year, and that was fun too. Just love 3rd edition my first book wasn't even the rules it was the forgotten realms campaign setting,

and all the old days came rushing back and we were hooked again, I hadn't played since I was a teenager, So off to Black and Read ( local book and gaming store here in Colorado) Any way I ramble smile

one last thing, another reason I love 3.0 is the artwork, IMO best renditions of monsters and Races particularly the Dwarves!

Last edited by Doomlord; 19/07/23 03:47 AM.

DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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Originally Posted by Leucrotta
For me, the best D&D rules system (particularly for computer games) will always be 3.X. I sorely miss the complexity of character creation, the superior rules for arms, armor and magical equipment, and more nuanced gameplay aspects like touch AC and Flat-Footed.

But at the end of the day, whether it's 5e, DnD Next, or 3.x, it's all just a medium for exploring the setting. I wouldn't care if the game was run off of GURPS as long as it captured what the Forgotten Realms means to me. Now whether or not Larian can do that remains to be seen, but I suspect the test will be more one of writing quality than whatever ruleset it uses-whether they can somehow reconcile the notion of a nostalgic throwback sequel to a 2e game with the radically, fundamentally changed setting they are setting the game in-I have my doubts, but I hope they can pull it off.
Yup. I'm the same on both your points.

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I think in a lot of cases Larian is doing what it can to make it the best VIDEO GAME it can be - rather than the best D&D SIMULATOR that it can be. Some examples of that would be...

1. They are probably taking some things from One D&D that they think work better in a video game format or make the game more accessible. I'm not a fan of the +2/+1 for everyone change, but I do imagine it is going to make it a lot easier to figure out for new players.

2. There will likely not be a brain tadpole skill tree system... thing... in D&D, but it will be in this game because it is a video game and they want added progression systems to keep your attention.

3. D&D probably won't have nearly as many magic/epic/legendary items floating around constantly, but BG3 will because it is a video game.

So to my points above I dislike 1. But I think 2 and 3 are great for the game because it is a video game, not a table top game... I see why they are making the changes they are making - even if I disagree with some of'em.

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