Actually something is occurring to me. The demo sort of thing we got kind of implied that we'd be able to do this starting from act 1. But strictly speaking it only (I believe, I could be wrong) showed us collecting a tadpole from the dwarf guy, then cutting to the brain screen. So what I'm hoping is that the screen is actually something we only deal with late game, and we can just collect tadpoles throughout the prior acts. It would make sense since this is supposed to specifically address late game slow levelling. So maybe by the time we're able to do this we'd be at a stage where are character could reasonably not be prioritising getting the tadpole out. Which would male a lot more sense.
Why would we go around collecting tadpoles without a reason instead of ignoring them/killing them?
My guess is the first time we encounter another tadpole we'll get some sort of cutscene where our own tadpole urge us to consume the other tadpole to increase our power or something like that.
I have a question. The story goes your tadpole is altered somehow and this is why you retain control of yourself. The true souls' tadpoles are not altered and are used to control them. If you take their tadpoles and shove them in your brain, how are you still not mind controlled?
There's been zero talk about how you actually get rid of the tadpole if you are playing a sane PC. But there are now skill trees for putting even more tadpoles in your brain to get a "more fun late game". (I really don't want any more fun by Larian in my D&D game.)
Is this gameplay ignoring and undermining narrative again?
Since the very beginning of early access 3 years ago the whole early plot of the game is literally ''We should get rid of these parasites but what if we can control their power?''
About the control thing, we don't know what's happening to the new tadpoles, we don't know if we're consuming their power, or our tadpole is literally eating the new tadpoles we acquire or whats going on but I don't see how is this changing the narrative.