As I said above, that aspect is minor and I only mentioned it because in DOS2, there wasn't enough xp around to keep up with enemies unless you more or less kill everyone.
Well. Act 1 is more or less supposed to be roughly a quarter of the game, and will have around 33% more content.
Now, I like to stress that the addition of the mountain pass that is unavailable in EA might count towards that. If the Mountain Pass is roughly the size of the Underdark, just the inclusion of that would indeed be around 33%.
Still, in EA, you *easily* reach level 5 before even reaching the Underdark. In the full game, you'll probably reach level 6 if you're even a little thorough, before reaching Act 2.
The main concern is that encounters are set up in a way that talking puts you at a serious disadvantage, and that this is exacerbated by the game having turn-based combat so you don't have free movement once the fighting starts.
They just might, here and there. If I see a bunch of gobbos standing on rooftops, I'll sneak my companions up those rooftops first before running someone with a shield to play arrow bait. A preemtive strike is roleplayiing, too. The Duergar though, are a lot harder to sneak up on, and if you're unprepared, they will address you before you shoot them.