Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 4 1 2 3 4
Joined: Jul 2023
Location: Chile
stranger
OP Offline
stranger
Joined: Jul 2023
Location: Chile
This is more to the administrators or developers of the game.

Hi, i was thinking in the npc vampire, in the future will be included de Dhampir race?

And some interest class to add the game can be the Paladin with NO oath (are a lot of versions of that).

At the last, in the future will exist some "Edit" mode of game (maybe something to "unlock" after finish the main game) that can let de player make "strange" stuff with the stats, class and other things?

Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
We don't know for sure if they intend to add more races and classes to the game post launch but I'd like to see Githzerai as a playable race and the Raven Queen subclass for the warlock.

Joined: Oct 2021
Z
Jhe'stil Kith'rak
Offline
Jhe'stil Kith'rak
Z
Joined: Oct 2021
There is an oath breaker paladin with no oath. You have to unlock it.


Remember the human (This is a forum for a video game):
Joined: Oct 2020
S
enthusiast
Offline
enthusiast
S
Joined: Oct 2020
I would like for the remaining 6 tiefling bloodlines to be added, I haven't counted feral tieflings since I doubt anyone plays them, I would also like Aasimars and Playable Goblins.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Aasimar, but they don't seem to be cool anymore D:

Joined: Oct 2020
S
enthusiast
Offline
enthusiast
S
Joined: Oct 2020
Originally Posted by Darth_Trethon
We don't know for sure if they intend to add more races and classes to the game post launch but I'd like to see Githzerai as a playable race and the Raven Queen subclass for the warlock.
I agree with the Githzerai, if you're going to have both Playable Gith and Monks in your game, you might as well add the race that is known for being both those things.

Joined: Oct 2020
T
member
Offline
member
T
Joined: Oct 2020
I'd pay money to see the rest of content from the books being implemented. Paladin of Conquest for example.

Joined: Oct 2021
Z
Jhe'stil Kith'rak
Offline
Jhe'stil Kith'rak
Z
Joined: Oct 2021
In a potential DLC, Githzerai and Aasimar seem ready to implement based on certain factors.


Remember the human (This is a forum for a video game):
Joined: Oct 2020
S
enthusiast
Offline
enthusiast
S
Joined: Oct 2020
Most people I know happen to know that I hate playing humans, I find them to be lame and useless, basically the Yamcha of D&D races, however if I must I will add Variant humans to the list since they're still a highly requested race.

Last edited by Sai the Elf; 17/07/23 09:21 PM.
Joined: Oct 2020
F
addict
Offline
addict
F
Joined: Oct 2020
The only official D&D class that is not currently in the game is Artificer. There are something like a hundred official subclasses though.

As for races, as mentioned, some would be easy in terms of graphics are already in: Aasimar, Githzeri, Eladrin. Bugbear would be attractive for optimisers. Thri-kreen so the animators hate you. And Plasmoid for the sex. galehearteyes

Last edited by FrostyFardragon; 18/07/23 07:50 AM.
Joined: Jul 2023
stranger
Offline
stranger
Joined: Jul 2023
I would fully support added races and classes. I am a huge fan of Aasimar, Tabaxi & Kenku. Not really sure if we will see those last two in the game ever though (maybe via mods?). They need to apply lots of fur and feathers and I don*t know how difficult and complicated it can be for a developer to put those together. For Kenku it can also become quite complicated given their feats (how to integrate mimicry in a fun way into a video game. Maybe they have to homebrew those feats a little.)

Classes vise I am open for anything. Even as part of DLCs or Expansions.

Joined: Oct 2020
Location: Netherlands
old hand
Offline
old hand
Joined: Oct 2020
Location: Netherlands
All the races I want are in, all the classes I want are in.
Artificer is... Mweh. There are all kinds of classes to fill every role.... And then there is the Artificer to... fill every role, but slightly less so than the dedicated roles. I wouldn't be opposed to it, but I wouldn't be rooting for it either.

Hmm.. Subclasses?
Fighter: Nope, Battlemaster is there, I'm good.
Ranger: Nope, Gloom is there, and Beastmmaster is probably fixed - I'm good.
Rogue: Nope, all three are awesome and good enough for me.
Wizard: Nope, I'll never even make it to the end of this list, they are *all* great.
Cleric: Yes, there certainly are a few Domains I'd like. : Death for the Durge, Twilight for alternative Shar clerics
Warlock: Will never play it, outside of Wyll
Sorcerer: Nope, Storm is here, I'm good.
Paladin: Nope, these Oaths are fine. I would like to devote myself to a deity, though, just like the Cleric.


Fear my wrath, for it is great indeed.
Joined: Oct 2021
L
enthusiast
Offline
enthusiast
L
Joined: Oct 2021
I will just note that if they are going to add races or classes I hope they are part of a larger story expansion for the game. It seems like an insane amount of work to add a new race or class to this particular game with how big it is and how much they have emphasized character freedom. It would require tons of new recorded dialogue, choices, options and interactions in order to make them function the same as the existing classes/races.

If they do it though I hope they bring in Githzeri and Artificer.

Joined: Oct 2020
S
enthusiast
Offline
enthusiast
S
Joined: Oct 2020
Originally Posted by Shinrai
I would fully support added races and classes. I am a huge fan of Aasimar, Tabaxi & Kenku. Not really sure if we will see those last two in the game ever though (maybe via mods?). They need to apply lots of fur and feathers and I don*t know how difficult and complicated it can be for a developer to put those together. For Kenku it can also become quite complicated given their feats (how to integrate mimicry in a fun way into a video game. Maybe they have to homebrew those feats a little.)

Classes vise I am open for anything. Even as part of DLCs or Expansions.
Tabaxi wouldn't be too hard, seeing as most fantasy games have a cat race like the Khajiit of TES, and Aasimar would be the easiest to implement since We know that the Aasimar racial tag is in BG3 thanks to Chubblot and his datamining.

Joined: Jul 2023
stranger
Offline
stranger
Joined: Jul 2023
Originally Posted by Sai the Elf
Originally Posted by Shinrai
I would fully support added races and classes. I am a huge fan of Aasimar, Tabaxi & Kenku. Not really sure if we will see those last two in the game ever though (maybe via mods?). They need to apply lots of fur and feathers and I don*t know how difficult and complicated it can be for a developer to put those together. For Kenku it can also become quite complicated given their feats (how to integrate mimicry in a fun way into a video game. Maybe they have to homebrew those feats a little.)

Classes vise I am open for anything. Even as part of DLCs or Expansions.
Tabaxi wouldn't be too hard, seeing as most fantasy games have a cat race like the Khajiit of TES, and Aasimar would be the easiest to implement since We know that the Aasimar racial tag is in BG3 thanks to Chubblot and his datamining.

Didn*t know that a racial tag for Aasimar was already datamined. Thank you for pointing that out. Learned something new. Gives some hope for possible race additions already considered by Larian.

Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
I wouldn't mind more races, but I really don't want any more classes.

Seriously, it gets overwhelming for folks who don't know anything about DnD.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
I would love to see the Artificer, so I can make my newest DnD character (gnome artificer named Mirabelle Layne)
Races: there are none in particular, I like to see, I hope, they fixed the halflings proportion in the finished game though. Aasimar might be nice, since Tieflings are in too.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Apr 2022
Location: Germany
old hand
Offline
old hand
Joined: Apr 2022
Location: Germany
Originally Posted by fylimar
I would love to see the Artificer, so I can make my newest DnD character (gnome artificer named Mirabelle Layne)
Races: there are none in particular, I like to see, I hope, they fixed the halflings proportion in the finished game though. Aasimar might be nice, since Tieflings are in too.

Nice one and I would make a Shield Dwarf Artillerist Guild Artisan. A few blasts to uncover gold veins or to rake enemies from a distance with a Walking Ballista (turret) and keep them in line would be something very fine. To play a Goblin Necrolock would be nice too.

EDIT: An Arcane Archer variant, i.e. Arcane Sniper that is also applicable to crossbows would be very welcome. And ofc Variant Human.

Last edited by Lotus Noctus; 19/07/23 04:33 AM.
Joined: Feb 2022
Location: Norway
member
Offline
member
Joined: Feb 2022
Location: Norway
Just to be clear The Raven Queen isnt the same as Critical Roles Taldorei Setting.

In The forgotten realms she wasnt really a thing until a couple of years ago, where she got tagged in.

ALOT of her properties and background in Taldorei, are a copy of Kelemvor.

And Kelemvor is her equivelant in the Forggoten Realms. He also predates her if Im not mistaken.


"They say he who smelt it dealt it."
Sooo technically... this burnt corpse is your fault officer."

Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
Kelemvor may be the most boring character I've ever read about in Forgotten Realms.

Page 1 of 4 1 2 3 4

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5