Originally Posted by Darth_Trethon
Originally Posted by Silver/
So, you're proving my point. They want us to feel like a natural cure is impossible. As in, a medical treatment. What we have is Raphael promising us safety through magic.
You'd only feel that way if you are unfamiliar with D&D to be honest. There are rarely any problems that are impossible to deal with. And we literally have the whole game to deal with this. And with the enormous number of narrative branches I really wouldn't worry about it that much...there are probably going to be five different ways to deal with this even after popping every tadpole you can get your hands on for power. Your companions might all leave you or force you to kill them, etc. but you'll probably be just fine.
That would be incredibly weak storytelling. I'm not discounting it, but that's an F from me if the build up stays in the final game.

Discount all the distractions in early act one. All paths lead to "we can't get it out the normal way". You're meant to have Raphael knocking no matter what you do. Using the tadpole introduces the plot point: you're a symbiote. You're melding together more and more.

But now, my maxed tadpole powered character can just... get an out? After all that, and likely much more? The central dilemma of your varying act 1 choices (as Tav) was fake? I don't know what to say. There's nothing to say. It's just so horribly bad, they should have left "kill yourself to cure yourself" in the game.