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#865433 18/07/23 11:35 PM
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Hello, I didn't played EA yet, but I've heard from PFH that most of the shown companions are on the "evil" side of morality. I've been wondering if its possible that there will be an opportunity to influence them in to changing their ways, later in the game? I'm intrigue by their stories, but I don't want to recruit someone in hope that they'll develop in to something better, only to find out, at the end of the game, that they are implied as the "evil" playthrough characters with no way to transform it anyhow, and duh I should've stick to the ones who were "good" from the start

Is there any of the companions that clearly are "evil" and will definitely not have a redemption route, no matter what? Or they all kind of in the gray, and you can see their story goes different ways in that regard?

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Theres one explitly evil companion, that you have to be evil yourself evil to recruit.

The rest are chaotic neutral at worst

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If DOS2 is any indication, they will either at worst:
-Follow a character arc which reflects your own alignment. If you are good, all characters will become good.

At best:
-Have unique arcs with unique alignments, based on specific events and decisions you make.


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Originally Posted by Zerubbabel
If DOS2 is any indication, they will either at worst:
-Follow a character arc which reflects your own alignment. If you are good, all characters will become good.

At best:
-Have unique arcs with unique alignments, based on specific events and decisions you make.

If my EA experience is any indication, they will most definitely not puppy dog follow you on your moral path. Laezel barely acknowledges Tav's existence in one of my playthroughs.

I would say, that you get a pretty good idea of who each of them are by their interactions with you and the things they approve of. I doubt you are going to get Laezel to hold your hand and walk through the flower garden. You may be able to get her to realize that her queen isn't all she is cracked up to be, and maybe help her forge her own path rather than be tied down to the authoritarian society she was born into. I don't think you will ever be able to convince her to pet scratch though.


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Originally Posted by benbaxter
Originally Posted by Zerubbabel
If DOS2 is any indication, they will either at worst:
-Follow a character arc which reflects your own alignment. If you are good, all characters will become good.

At best:
-Have unique arcs with unique alignments, based on specific events and decisions you make.

If my EA experience is any indication, they will most definitely not puppy dog follow you on your moral path. Laezel barely acknowledges Tav's existence in one of my playthroughs.

I would say, that you get a pretty good idea of who each of them are by their interactions with you and the things they approve of. I doubt you are going to get Laezel to hold your hand and walk through the flower garden. You may be able to get her to realize that her queen isn't all she is cracked up to be, and maybe help her forge her own path rather than be tied down to the authoritarian society she was born into. I don't think you will ever be able to convince her to pet scratch though.
The EA is the start of the arc, not the end. Character development usually starts in one place and ends in anohter.


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Yea, that's kind of what I'm curious about, to what extend you can change their stories, if at all. I don't expect a character who lived his whole life as a bloodthirsty warrior, to become a literal saint, and turn his entire personality around, just because you ask him to, but rather get it softer on the edges at least, where you can actually work with him in a group without breaking your own character morals by doing so, and maybe come to some agreement on fundamental questions, beside the similar circumstanced goals, in order to not constantly question if presence of this character have any roleplay sense at all for your group

Last edited by Seventrussel; 19/07/23 01:55 AM.
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From EA only perspective, I am confused by others responses here. We have 5 companion options and I don't think I'd describe any of them as evil.

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Shadowheart can change a lot [good or bad], Laezel will acknowledge your way gets results as long as they do in fact work, Ghal will tell you what you want to hear, Wyll remains a selfish fuck [looks like he is getting reprogramed now], Minthara is just a girl that gets off on being pure evil and Astarion is again willing to follow your lead [most the time]

in EA it looks like Karlach is a damsel in distress but she says thank you and hints [once she kills so people] at joining you later... which it now appears she does


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Sidra #865535 19/07/23 02:08 AM
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Originally Posted by Sidra
From EA only perspective, I am confused by others responses here. We have 5 companion options and I don't think I'd describe any of them as evil.
its actually 6 and i can't see Minthara as anything but evil so i assume you have not tried her out yet?


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Sidra #865537 19/07/23 02:09 AM
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Originally Posted by Sidra
From EA only perspective, I am confused by others responses here. We have 5 companion options and I don't think I'd describe any of them as evil.

Laezel definitely acts in ways I would say is evil. She flat out tortures an innocent tiefling for information. She will also try to kill you if you dont want to help her out of the cage.

Not really 'good' behavior.

Astarion assaulting you while you sleep isn't exactly good guy material either.

But we all have different lines we draw between what we find acceptable behavior, and that's just my experience.

Last edited by benbaxter; 19/07/23 02:12 AM.

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Was it fun working alongside this companion?

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Originally Posted by N7Greenfire
Theres one explitly evil companion, that you have to be evil yourself evil to recruit.

The rest are chaotic neutral at worst

Was it fun working alongside this companion?

Sidra #865549 19/07/23 02:32 AM
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Originally Posted by Sidra
From EA only perspective, I am confused by others responses here. We have 5 companion options and I don't think I'd describe any of them as evil.

Devs mention somewhere that they wanted to showcase the "evil" characters first, because people were complaining on the evil protagonist gameplay previously, to polish it up better, and will add the good ones later on. So that's got me thinking, if those characters really that "evil", or they just have a possibility to develop as evil, depending on your actions

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Originally Posted by buttercup
Originally Posted by N7Greenfire
Theres one explitly evil companion, that you have to be evil yourself evil to recruit.

The rest are chaotic neutral at worst

Was it fun working alongside this companion?

She doesn't actually join in EA, at least not in your party. She just spends some time with you after you complete her mission and provides you with secret information to help you end ACT 1.


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I can see potential in 5 (haven't met one) to be 'good-ish', or at least not evil, but one is 100% evil, enough that I've never actually had a conversation with them because I'm assassinating the three..wait..

[Linked Image from media.tenor.com]

I personally want to see Lae'zel blush. I'm going to make her a Tsundere, that's my goal.

Last edited by Boblawblah; 19/07/23 02:35 AM.
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Originally Posted by benbaxter
Laezel definitely acts in ways I would say is evil. She flat out tortures an innocent tiefling for information.

Oh, good grief. She was positively gentle. I knew your kind to be overly-sensitive, but I did not foresee the severity.

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Originally Posted by Seventrussel
Originally Posted by Sidra
From EA only perspective, I am confused by others responses here. We have 5 companion options and I don't think I'd describe any of them as evil.

Devs mention somewhere that they wanted to showcase the "evil" characters first, because people were complaining on the evil protagonist gameplay previously, to polish it up better, and will add the good ones later on. So that's got me thinking, if those character really that "evil", or they just have a possibility to develop as evil, depending on your actions

I remember that, but I've always wondered if that was something that later got changed. We don't know about Minsc and Jaheira but we do know Halsin wasn't intended to be a companion so that only leaves Karlach--and Minsc if he was intended from the beginning. I'm not counting Jaheria because she wasn't actually good in the previous games.

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Considering our origin characters can also be the player character it makes sense if there’s some degree of malleability to their personalities, both through choices made as them, and with them

Last edited by Sozz; 19/07/23 03:46 AM.
JandK #865590 19/07/23 03:56 AM
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Originally Posted by JandK
Originally Posted by benbaxter
Laezel definitely acts in ways I would say is evil. She flat out tortures an innocent tiefling for information.

Oh, good grief. She was positively gentle. I knew your kind to be overly-sensitive, but I did not foresee the severity.
she will scare info out of him but doesn't actually hurt him and will even ague with Astarion that they shouldn't... i agree different people see different things as evil which is really my point

as Gith go she is pretty good

Ghal is sociopathy, Shadowheart has part of her mind missing which seams to be why she is more flexable and okey she is a drow but still... if not evil then Minthara is at least batshit nuts but Karlach is the best example
on the face of it, she wants you to kill Pallies... sounds evil then when you look a little closser?


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Originally Posted by N7Greenfire
Theres one explitly evil companion, that you have to be evil yourself evil to recruit.

The rest are chaotic neutral at worst
???
Talk about rose tinged glasses ...
Origins - 4 (four) are screamingly Evil. Two are shady, either Evil or Neutral, and one is Neutral - maybe even Good.
Companions - two are Neutral, one is Evil, and one is a Dimwit.

Last edited by Buba68; 19/07/23 05:57 AM.
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