I don't know the first thing about coding or how involved creating some of the more complex mods that are available must be. It baffles me, though, that Larian intentionally created the engines that are used for DOS, DOS2, and Baldur's Gate III so that no real auto pausing can be supported for any of these titles. Yes, I'm able to use an external program that hacks into the game entirely, but (from my very limited understanding of it) that sort of things works very differently than something that would be created by traditional mod communities. In fact, I've requested this over the years to CS here and to the mod communities. So far, though, all have found it *impossible* to create reasonable auto pausing (or any real pausing options) for the single player experience. The *only* method that I've found to properly and fully pause any of these titles is to use a completely external program that hacks into these games.

My expectations here very likely aren't realistic at all. I'm hoping, though, that Larian chooses not to cripple their mod communities here. I hope that they have the sense and courtesy to release Baldur's Gate 3 with full console (developer) commands, a proper toolset, and will actually provide real support for their mod communities. That's just something that we haven't seen up to this point, but I'm still hopeful for it. There's no real reason that Baldur's Gate 3 shouldn't have thriving mod communities in decades to come!