Originally Posted by Seventrussel
Really hate that most of the crpg's lately more focused on building the munchkin grind strategies, then the actual roleplay, and reasoning behind any battle encounters. Hope bg3 will have a good balance in that regard
Not that I disagree of course, but "lately"? LOL, that's about the oldest flaw of the genre, ultimately stemming from the pre-Fallout times when systems to implement branching dialog and the consequences thereof were underdeveloped or non-existent. If anything, I perceive BG3 as being too traditional in this regard. I hope that assessment is countered by the full game, we'll see, but so far the character interaction has not been outstanding. Location design is, in true Larian style, the very best of the genre. Tactical opportunities, very good. The overall plot draws me in. And the number of options in character generation is, well, jaw-dropping. But companion interaction? Ah...you know, Pillars of Eternity did this better. It may be the full game will change that perception but I have the impression that the structure of the dialog interface prevents the kind of depth we see in POE1. Oddly similar to the way BG1 from 1998 was simpler in its character interaction than Fallout 1 from one year before.

Not to be misunderstood: I am an old and jaded gamer, basically impossible to be hyped by anything these days. And I find myself actually being excited about BG3's release. Any criticism should be taken with that in mind.