I don't understand why people get so worked up about this.

What the old system did was make it more expensive in terms of attribute buying points to be a non-typical member of your race. But this not an MMO, where the overall perception of a race would change if 10000 players chose to be non-typical if the system was changed into the new one, because everyone wants to be non-typical in some way and if everyone is, no one is in the end. This is a game for one player or for a small group. So what does it matter if you are untypical? The game world still features mostly typical members of your race, otherwise you wouldn't be non-typical.

My own planned character concept will be made a bit less powerful by the change, by denying me one attribute level that was important to me because my character concept depends on having a high value in a non-primary attribute for roleplaying reasons, while giving me nothing I value in return, but...so what, rules change. I would prefer a character creation system where you could buy attribute points, proficiencies and skills from the same pool but I'll play by the rules I'm given as long as long as the characters I want to play aren't disadvantaged so much that they become unfeasible.

There are some class/race combinations that make no sense to me, more for cultural reasons than for not wanting to be an outlier in the stat distribution, but even there...if you want to play such a character, they still won't appear in my game. So what...

Last edited by Ieldra2; 19/07/23 11:03 AM.