items.000 files size in these saves is 1.5MB, 2.2MB and 2.7MB.
Currently, any items.000 file equal to or greater than 2.0MB must generate an overflow error and lock up the system when edited with my editor, and I can pump that size up easily if the majority can tolerate the memory requirements.
"Do you mean the declared number of items and the found number of items and the corrupted ones?"
I meant the declared number of items; nothing was listed for the found or corrupted numbers.
"If so then 7173 items must be rather a joke, I mean who would keep such a number of items!"
close to 2000 minor / regular restoration potions, empty flasks I stopped using, 170 charms, half a dozen pieces of equipment with skill bonuses, miscellaneous statuettes, etc. a couple dozen keys left behind when I rang the gong, a chest of meat and bread abandoned as not worth either selling or carrying, a chest of stuff that I saved because it could have been related to some later quest, a chest of miscellaneous crap I looted but could not sell, stuff I dumped in chests or cupboards just to get them out of the way...
The items.000 file does not keep track of anything you may not wear as an armour or weapon or jewellery (rings and amulets).
With my editor, you can edit bows too.So basically I need to double the memory array size and try to find a way to enhance the sorting speed.
Right?