Originally Posted by Boblawblah
A couple of thoughts.

First, when you say "evil", what character traits are you attributing to them. What is "evil" to you?

Second, could you name a character you consider evil that is more loyal that your average good paladin?
Doesn't matter what it's for me... or for you. What is considered good and evil (as well as lawful and chaotic) long since settles for D&D (and many D&D0like games as well).
most detailed description actualy comes from 2nd edition Pathfinder:
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Good and Evil
Your character has a good alignment if they consider the happiness of others above their own and work selflessly to assist others, even those who aren’t friends and family. They are also good if they value protecting others from harm, even if doing so puts the character in danger. Your character has an evil alignment if they’re willing to victimize others for their own selfish gain, and even more so if they enjoy inflicting harm. If your character falls somewhere in the middle, they’re likely neutral on this axis.

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Law and Chaos
Your character has a lawful alignment if they value consistency, stability, and predictability over flexibility. Lawful characters have a set system in life, whether it’s meticulously planning day-to-day activities, carefully following a set of official or unofficial laws, or strictly adhering to a code of honor. On the other hand, if your character values flexibility, creativity, and spontaneity over consistency, they have a chaotic alignment—though this doesn’t mean they make decisions by choosing randomly. Chaotic characters believe that lawful characters are too inflexible to judge each situation by its own merits or take advantage of opportunities, while lawful characters believe that chaotic characters are irresponsible and flighty. Many characters are in the middle, obeying the law or following a code of conduct in many situations, but bending the rules when the situation requires it. If your character is in the middle, they are neutral on this axis.

Loyalty certainly closer to lawful characters, although it doesn't mean that chaotic characters can't be loyal. Just perhaps that their loyalty somewhat easier to break.
And such things as been reasonable doesn't come from alignment at all, but rather closer to how wise character is.

I have very rich experience on playing evil characters in P&P RPGs. And most of the time, my evil characters could get along with party just fine. Even with good-aligned party members, even with paladins.
On the other hand, i also saw many situations when two good-aligned characters was at each other throats.
But even that not a disadvantage. As long as players not taking it personally (and unfortunately i know examples when players had out of character grudges on how conflics evolved in games. Though thankfully most capable keeping it professionally in-character), characters just makes game spicier. Even if in the end it leads to plain violence (in-game violence that is of course) - that just part of roleplay!

Last edited by Redwyrm; 19/07/23 07:11 PM.