It's a really huge systems change last minute to alter racial attributes at the last minute after a 3 year beta. For a lot of people BG 3 is the first chance to play full scale Dnd so using existing 5E rules should at last be an option.
I dont know if the stuff with humans getting Polearms and extra carrying capacity is true or not- but I sure hope not. I can always play with a mod of course- so this won't ruin my fun but we shouldn't have to get a mod to fix this.
Bg3 isn't a tabletop simulator, and never tried to be one, also these changes come right out of tabletop anyway.
Where is there extra human carrying capacity and polearm in tabletop rules?
The floating asi's come right out of Tasha's
Which itself is an optional rule, an optional rule that split the D&D 5E community straight down the middle at the very least. Most prefer both systems in tabletop, being able to choose between them. A huge amount of DMs and players inluding me prefer the original default rule. It should prolly be said that most DMs prefer the default rule btw. Whilst a lot of players (majority of them relatively new), like the extra customizability.
The implementation of Tashas by Larian is either a decision pressed on them by WotC or theyve done it to "streamline" the character creator as many here claim. The ironic thing is that the +2/+1 system means you need to make more choices in allocating and is actually more complicated in some ways. IF the aim was to make character creation the easiest, then the defualt system is, seeing as its set and you dont need to allocate additional modifiers...
I hope they opt in the default system at least as an option. A relatively easy compromise would be to combine them. That is to say keep default rules for Dwarves, Half Elves and Humans and alternative for rest. Or Default Human, and new system with rest except Shield Dwarf get +2/+2 and Half Elves get +2/+1/+1. Or some alternative method that facilitates old and new system.
The rest of the races most of us have no problem with, simply because we can allocate the ability modifiers to the stats that correspond with the default system, (the racial ability score bonus numbers themselves being unchanged for those).
"They say he who smelt it dealt it." Sooo technically... this burnt corpse is your fault officer."