I don't think it's a weird take. The tadpoles and their powers are very pushed. At the end of EA we are level 5 and nowhere closer to getting them removed.
Narratively, embracing the parasite is a very compromised and risky way of becoming more powerful, even for evil power hungry characters if they have any sensibility. It's almost like the game expects the player to not care so much for the story and logic, or role-playing, and just have fun with the cool powers.
What I want to see at this point is either some kind of substantial reward for never using the powers and getting rid of the tadpole asap, or some significant punishment for giving in and having those powers.