Originally Posted by 1varangian
That's the problem exactly ever since the EA first started. Constant warnings - but zero consequences, and you do not get a chance to remove them either. Gameplay and storytelling are pulling in different directions. It could be that they don't want to spoil the story too much in EA, or just want to give you a lot of temptation to use the tadpoles. But I don't really trust Larian to deliver at this point either. It was a huge red flag when lead systems dev stated that the tadpole skill tree was designed to give players more progression at higher levels. That is the number one motivation for Larian's games, not some skillfully crafted narrative.
First of all it's early access so clearly not the finished game and second of all this isn't the kind of game that delivers instant consequence and then forgets you ever made that choice. No, a lot of the consequences for these actions will come MUCH later into the game. Swen specifically said in the last live stream that the city of Baldur's Gate is where you see the consequences of a lot of your choices throughout the game. That's act 3 of the game and act 1 is less than a quarter of the game. This isn't the kind of game where you can easily save scum your way out of consequences. You're given the warnings, you're free to ignore them but it won't be as simple as reload last save to get out of consequences you don't like.

And the tadpole...that's probably going to be there for most of the game. Resolution for it I wouldn't expect until late game if not at the very end.

Last edited by Darth_Trethon; 19/07/23 09:54 PM.