I don't think it's a weird take. The tadpoles and their powers are very pushed. At the end of EA we are level 5 and nowhere closer to getting them removed.
Narratively, embracing the parasite is a very compromised and risky way of becoming more powerful, even for evil power hungry characters if they have any sensibility. It's almost like the game expects the player to not care so much for the story and logic, or role-playing, and just have fun with the cool powers.
What I want to see at this point is either some kind of substantial reward for never using the powers and getting rid of the tadpole asap, or some significant punishment for giving in and having those powers.
This is another incredibly weird take as well.
The game does everything possible to warn you off going down that path and your take is "oh, they just don't want me to think and have fun with the powers". No, if they didn't want you to think they wouldn't have designed the grewsome screen showing what it does to your brain, it would have been a simple skill tree with some lines and empty boxes and no extra animations...why bother explaining or very graphically illustrating something if they didn't want you to think? And when you use the tadpole in dialogue the narrator very specifically says that it took something that you will never get back. Why insert that warning if they didn't want you to think? Larian put A LOT of effort specifically into making sure you think and if you decide to ignore all of the million warning signs and do it anyway you REALLY can't blame the game or say the game forced you to do it...that is completely and absolutely one million percent your fault at that point.