No choice is the wrong choice is the best kind of approach. You might end up down an evil path or a good path or somewhere in the middle but the goal should absolutely be for every ending to feel good and satisfying in its own way. Nothing more annoying than games that treat endings as nothing more than as a measure for how much of the side content you completed or simply as failure states because you didn't select the obviously good choice of the two the two text boxes at the end of the game.
In terms of who this game appeals to...a lot of people, clearly. Because the game is currently 2nd in the best sellers list on steam and the game in 1st is a $15 game, while BG3 is a full price $60 AAA game. I believe Swen also mentioned that the preorders for BG3 are orders of magnitude higher than DOS2 and DOS2 sold enough for Larian to expand to 400 people and fund the development of BG3. I think at the end of the day this will be by far the best RPG ever made with the most agency players ever had in terms of driving the narrative of a game. Most people aren't completely unreasonable about oh this isn't strictly like DND 5e or not being exactly like BG1/2 to the point of not buying the game. A lot of things are different, yes, and you might not like some of those changes, but the game also brings a lot of incredibly good things that the first two games didn't do.
In terms of the sexual content in the game, it's all purely optional. You can simply choose not to romance anyone and you'll never see any of it. There is a lot of choice in this game and you don't have to engage with any of the things you don't like.
Last edited by Darth_Trethon; 20/07/23 03:21 AM.