Originally Posted by Redwyrm
Originally Posted by Seventrussel
Hello, I didn't played EA yet, but I've heard from PFH that most of the shown companions are on the "evil" side of morality. I've been wondering if its possible that there will be an opportunity to influence them in to changing their ways, later in the game? I'm intrigue by their stories, but I don't want to recruit someone in hope that they'll develop in to something better, only to find out, at the end of the game, that they are implied as the "evil" playthrough characters with no way to transform it anyhow, and duh I should've stick to the ones who were "good" from the start

Is there any of the companions that clearly are "evil" and will definitely not have a redemption route, no matter what? Or they all kind of in the gray, and you can see their story goes different ways in that regard?
Why though?
Aren't you tired of that cliche "Happily ever after"? Dark characters have that spice in them. Even true psychos sometimes can be admired. Do-gooders on the other hand very hard to NOT make boring.

Of course there sometimes idiotic comics-style evil character "Argh, me evil villain, i eat babies for breakfast".
But most have "depth" in their personality. Evil character sometime can prove to be far more loyal, reasonable, and having other positive quirk in their personality than some sunshine-positive paladin.

I didn't say I'm necessarily looking for the "Happily ever after" playthrough. But if I play as a morally "good" character (or vice versa), it wouldn't make roleplay sense for me to hang around with someone who, let's say, dedicated his whole life to murder innocent tieflings, for no good reason, and doesn't have a mind to change it anyhow. Even if he got some depth in his personality, my protagonist, who have certain moral standpoints, can't tolerate that sort of actions, and it would be very character and immersion breaking if I still keep him nonetheless, just to experience his storyline.
But it would be a different story if I got an opportunity to stop him from killing tieflings for good, and could see that this could be a option from the start, through dialog, for example, where he would show that he not so solid about it himself. And that would give me a sense that he is not existing in the game only for the people who hate tiflings, and want to join on the homicide adventures with this guy, but also for people who have different moral views and want his story to go a different route

Last edited by Seventrussel; 20/07/23 04:21 AM.