paladin/sorcerer looks good.
For subclasses: draconic sorcerer with the fire element is a must have. For paladin vengeance or oathbreaker if you don´t want to be good, depending on your desired alignment.
You need high str and cha, chose which to max if you want more fighting or more casting. Con is nice for more HP. Dex is unimportend because you can use heavy armor and spells for ranged attacks.

If they do not change rules from EA (which will probably happen)
pro:
- blasting power of a sorcerer, like 3 fireballs per round (normal, haste, quickened spell, this is against official DnD rules and may change)
- use high level spell slots for smiting
- divine and arcane spells
- good defense with heavy armor + defensive arcane spells (shield, blur, mirror image) and saving throw boost
- 2 attacks per round

con:
- multi classing means delayed progression. It may take a while until you feel powerful.
- cannot cast spells when using weapon+shield or dual wielding (according to PnP, not sure how BG3 uses the rules and what the war caster feat does exactly)


groovy Prof. Dr. Dr. Mad S. Tist groovy

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