Originally Posted by Nizztos
I too feel, from what I have seen, that the writing is a bit odd when it comes to the parasites. I have just played a little of EA and that was when it first came out. I do follow the game closely after the last PFH. For instance I have no personal experience with "Daisy".

Pretend that you are one of the people new to BG3. You recently saw a movie with DnD in the title and now social media has exploded over a bear. You decide to give BG3 a look and like what you see.

In the game:
You get a parasite in your head. Eeek, get it out.....
Your party is pushing for getting rid of it ASAP and pretty sure you would want the same thing.
Consequence, (pushed to its point): Skip long rests where the companion stories progress and rush the main story and don't stop to smell the roses on the way (so skip all side content).

Then suddenly your guardian show up. By "definition" a guardian is someone that looks out for your well being. This guardian wants you to embrace the slimy little worms.

WTF!!!! (in the voice of this new player) How am I supposed to handle this. The narrative is pulling me in different directions all the time.
There's too many levels to the story introduced all at once. Like I've said before, Larian can't pace things right but impatiently throw everything in the mix from the start.

You have a tadpole... oh it has been altered... oh it has been altered again by someone else... oh it's in stasis... oh but you can still use it and even make it more powerful through a fun skill tree. It's just a mess.