The purpose has been well defined above.

What is truly detrimental to any project, is too many cooks in the kitchen. They cannot possibly adhere to every player's taste and decisions need to be made - what one finds awesome, the another might hate. Going down the middle will oftentimes please no one, so you end up displeasing some on certain issues. Yeah, that happens. What I saw happening over the past few years is that people got a little entitled. You have to understand that your opinion and your money in advance has value, it isn't the deciding factor.

Keep in mind, there is the scope of the project. It became the monster that it is largely thanks to the participation and funding that EA delivered, but the scope of the project cannot increase indefinitely. At some point, they have to declare what the final project will have, and what it will not. If not, and you just keep adding things - you end up in production Limbo, like Star Citizen, which might not even get published at all before backers and money run out.


Then there is perception.
Whereas EA players had only the frame of the Early Access, the studio had to deal with the scope of the entire project, and adjust to that. So, there was always going to be a discrepancy in perception. They changed things according to what they read here, but also what they see in the full game - Technical, balance, monetary and creative issues that we just don't see.

They iterated for three years post-EA, surely you expected things to change, no? At the end of the day, you're one of millions of players and not the Creative Director.


Fear my wrath, for it is great indeed.