Originally Posted by Sansang2
Just a few points.

Originally Posted by acatlas
Multi Classing
Half Elves and Humans get weaker again in this aspect when picking a large number of combinations.

They removed multiclass stats requirements.

Originally Posted by acatlas
Monks
Cant benefit from the weapon profiencys and lose out on stats.

Every weapon in which the character is proficient counts as a monk weapon now, if I got it right. People are still trying to understand if this exclude heavy weapons. Anyways, those additional profieciencies can help the monk.

Originally Posted by acatlas
The idea I am pointing at here is the reason to play those races over another races was removed but they were given nothing in return that carries value in classes that they could say here is a reason I might be a good choice.

My idea here is that you shouldn't have a reason to play a race. I want to play an half-orc druid (my go to example) not because it's strong, but because it sounds cool. In the past I was punished for this idea with a subpar stat, that controls every check my character is ever going to do, and now I can just do it and have fun. I can see how a dwarf is strictly worse than a gith or wood elf on paper, but it is a dwarf. If I pick a dwarf is because I want to go around goating "Oh, I'm a dwarf, look at my beard! Let's drink some beer!".

That said, I agree that what they chose for these three races is arguably not cool and that they could have picked some more interesting features.
So is it okay for races to be strictly better and strictly worse for some classes or is it not okay?

Case in point, a human fighter gets literally nothing of use over a high elf fighter, who gets every bit the same martial ability but also sleep immunity and a cantrip. Drow fighters get super nice enhanced darkvision. Is it fair to say the human fighter is strictly inferior?

On the other hand, shield dwarfs, with medium armor proficiency out of the gate, are now the obvious meta pick for wizards and sorcerers. Why wouldn't you take that? Getting +1 health per level is even more significant when your health die is d6. It kind of blows a boring human wizard out of the water, doesn't it?