Disclaimer:
There was a post, and I felt the need to respond in a rather long fashion. Took me a bit, I went back to work and got back to type, only to find the thread locked when I hit 'post'. I was sad to find my effort wouldn't make it in. Due to the janky performance of the forum, though - I tend to CTRL-C before posting, and I figured I'd CTRL-V it here.
Now,
The Red Queen stated that, paraphrased, the OP was allowed to pose his question / state his opinion without being offensive or dismissive. I am most certainly not the OP. What's below is in direct response to it, but I'll not quote the original text, here, either and try to rephrase it.
And, I'd like then, to rephrase this thread into; 'Hey, now that I think of it, it appears this game actually is for everyone!'
It's not for fans of the original!
Yes it is.
I'm not one for bragging, but I started off the saga again two months ago. On SCS Hardcore / Ascension / 50% Damage increase and
NO RELOAD. That means, when charname dies, it's over. Someone gets chunked? Gone forever. Petrified an chunked? Gear gone, too. Restarted in Candlekeep a couple of times. About to face Demogorgon tonight. Well. That means I've practiced. And I have, I go through the whole saga at least once a year, and have done so for more than 20 years. I'm a *huge* fan of the originals.
And I could write an[other] essay on how the turn-based system in BG3 was an excellent choice, but in particular - how that caters to CRPG fans. Hells, if you play the originals like I do, for the tougher fights - you're paused *constantly*, and for the worst fights [Abazigal, Sendai, Mellysan] you have your auto-pause set to 'spell cast' and 'end of round' effectively turning it into a turn based game. Reading through the combat log, swapping out gear with certain resistances, chugging potions...
It's not for fans of the ruleset.
Sure it is.
Eh... I've said this before already, but here I go again:
Every handbook from the first edition to the current one has a paragraph stating that it's supposed to serve as a guideline. A foundation. And, that it should never get in the way of your world, your imagination or your story. They encourage you to tweak it to your preference. Pretty much everyone does, too. IN 20+ years of playing and hosting tabletop D&D in various incarnations, I've never played a game without at least *some* homebrewing. That too, is part of the ruleset. D&D is about adventure, creativity and imagination.
Never mind this, it's in response to a weird complaint I didn't get.
Eh, are we complaining about WotR now? I rather liked that one. I happen to know that among the Classic BG fans, it is held in rather high regard, too. But this is neither here, nor there.
It's not for those comfortable with their genitals!
Yes it is.
Even you and I have to agree that it makes more sense that this sort of thing happens in a magical world, regardless of our own. The whole point of these sort of games is, that you play out in a fantasy of your own making. If this is how people choose to do that, all the power to them, no?. And since you're referring to the oldschool games: In the originals you can actually find a belt that changes gender, Wild Magic can do this even if you don't want to, and then there is the Nether Scroll.
Also it doesn't mean it's not made for me. I can choose whatever is in my own pants, if I want to see that, and where to apply it.
Lastly, I suspect those that make the most use of the genital-options here are the same demographic as those that downloaded CBBE for Skyrim. Which, incidentally is in the top ten most downloaded mods for it.
No it isn't.
Sex sells. It sells deodorant, cars, shampoo, coffee and, as much as you may dislike it - games. That's fair, they want to leave an impression and this tickles people. Also, if they show the romance thing, they don't give away the main plots too much. They show a vampire and a bear, a dragon and a tiefling.. It's just clever. And, the game is narrative driven. What good story has no romance?
At the same time, BG2, KotOR , Jade Empire, Mass Effect, Dragon Age and The Witcher all had romances with increased levels of depth and graphical fidelity. It's an expected industry standard. So they show something that is utterly expected. Can't blame them for that. They also show the protagonist eating his potential friend's arm, and how to Monk the Gobbos off the rooftops.
Again, it fits within a narrative experience, be it a book, a movie or a game. People *want* it, and prefer to experience that the way they see fit. Just going over these forums you'll notice it's highly anticipated.
It's a big game. There's things you'll like, there's things you'll not care for. I don't like Planar Travel, ever. It's way too weird and I never get it. Doesn't mean I won't play this.
Are those boosted sales really that good of an achievement when the demographic (and the potential future target customers) are going to drag the genre back into the muck it was in during the early-to-middle 10's?
Huh? What are you on about?
2010 Mass Effect 2, Fallout New Vegas
2011 Skyrim, Dragon Age 2, Witcher 2
2012 Shadowrun Returns
2013 Mass Effect 3, Baldur's Gate Enhanced Edition
2014 Wasteland 2, Shadowrun Dragonfall, Divinity Original Sin
2015 Fallout 4, Witcher 3, Pillars of Eternity
I don't understand what you're saying in the slightest. I'd say the genre got a massive boost during that era, expanded the playerbase by a metric ton and more or less set the bar for what we get today. D&D was never as big as it is today, and the upcoming game will only boost that. This is *exactly* the timeframe where RPG's were put back on the map. And yeah, sales did that. What's the problem?
So, yeah, I think this game is for pretty much everyone to enjoy, cranky old conservative RPG fans like myself included.