Originally Posted by Gray Ghost
In my (admittedly limited) view that actually makes it easier to fall into a trap because now new players don't have the guard rail of at least having a +1 in the new class's primary stat. I think their motive, as it seems to be with a lot of their decisions, is just that they think these changes will be cool and they don't care about balance beyond the most technical considerations required for a playable game. I also disagree that 5e wouldn't work as a video game because Solasta exists. And I'm not particularly a fan of D&D but I've felt far more interest in replaying Solasta than I've had to replay BG3,at least in early access. Hell, I've played BG3 for 141 hours and Solasta for 126, and I've owned BG3 since basically the start of early access. So 5e can totally work in a video game and they didn't need to change as much as they did, even though BG3 absolutely was right to make certain changes. I just don't think that a lot of these changes were made to accomodate new players so much as to indulge Larian's whims.

Also, this is a nitpick but your last point I think is substantively wrong. Maybe most video game players don't play ttrpgs, but that's just down to scale since the number of video game players really is huge compared to ttrpg players. But going vice versa, I don't think I've ever encountered a ttrpg player who doesn't also play video games. On that end the overlap is such that ttrpg players are probably just another circle inside the video game player's circle.
I admit I don't understand the removal of the minimum stat requirement being dropped for multiclassing. It does seem catastrophically bad for new players. The only reasons I see here are that the multiclassing prompt is relatively small and hard to notice if you're not looking for it and the loot in the game seems far more powerful than in D&D. In act one there is a piece of headgear that rises your intelligence to 17 and that would enable someone who basically dumped intelligence to effectively multiclass into spellcaster classes. How they expect new players to figure that out without help I don't know...my guess is they simply don't expect new players to multiclass but that can backfire.

As for Solasta, that is irrelevant...Solasta had such a tiny market it was essentially nonexistent. All time peak players on Steam barely 8k. If BG3 had those kind of numbers Larian would shut down and never make another game. It would be a terrible idea to do what Solasta did.

Last edited by Darth_Trethon; 21/07/23 06:19 AM.