Originally Posted by Darth_Trethon
Originally Posted by Elessaria666
Originally Posted by Gray Ghost
Solasta didn't not sell huge numbers because of its system and mechanics. It sold small because it was the first project of a small indie studio made on a small budget.
Whilst this is undoubtedly true to an extent, wasn't it also a Kickstarter? In which case if the concept was so popular they would have secured more backing?
I did not know they funded this on Kickstarter but now that you mentioned it I looked it up and oh man. They only raised 240k euros from nearly 6k backers...that's even more troubling considering the game only had an all time peak of 8k because it means a large portion of that peak were their backers...they really didn't find much of an audience outside of their backers which they didn't have very many of.
Solasta is in a weird sport where most d&d players are playing tt simulator or some other varient with friends on discord.

Then we have solasta which is kinda ok for solo play I guess? But raw d&d sucks for solo play