Originally Posted by Tarorn
Typical hard core d&d “purist’s” are the reason half of these games can’t get off the ground ..
You have to compromise or stick to table top - the other 90% of us will enjoy this take on d&d and enjoy the heck out of it.
It reminds me in some ways of the arena shooter genre. Fans of the genre absolutely refuse to play anything that isn't a 1:1 replica of Quake 3. Every time a game is trying to pander to that elusive crowd, the game dies at a record speed. Quake champion? Dead. Toxikk? Dead. Splitgate? Dead. Shootmania? Dead. And I probably forgot a lot more. Ironically the closest to an arena shooter we got are probably games in the hero shooter genre, like Overwatch, because they understood that players expectations have changed since 1999.