We already have DDO and Neverwinter. How to we measure their success?
One is a good oldie, the second a blatant cash-grab mind you, but the fact MMOs seems to be a thing of the past (the new fad seems to be Fortnite-ish games, no idea how they are even called?) doesn't inspire many devs I bet.
I, for one, am happy single player games are back in serious business.