Originally Posted by Alyssa_Fox
Originally Posted by zamo
Solasta argument was almost never about 100% compliance to 5e rules. It was to point out that some features could be translated to video game format when others were claiming otherwise.

- “You can’t have reactions in video games, it will slow down the combat.”

- “No, you can, Solasta did it.”
Except it did slow down the combat, especially with certain classes. Solasta is a good game for DnD combat fans, but for casual players its a boring game. Not every DnD fan is obsessed about combat, actually most of DnD fans just want to RP and do fun stuff, not play fantasy chess with overcomplicated rules.

This isn't meant as a mean spirited rebuke, sorry if it comes across this way because its the internet - but that's what story mode is for. On top of that D&D is sadly a combat focused RPG - you see it in the class progression and focus on combat abilities. There are no complicated or really thought through rules outside of combat either - which is the main reason I am actually not a fan of D&D and I only picked it up because it fits what my co-players wanted - a simple but tactical combat game, with some easy going rules beyond that that's quickly to pick up - that's were 5e excels - it's a rare blend of casual and somewhat deep combat/rpg mechanics.

If someone doesn't like a combat focused RPG I really suggest taking the time and look around for much more modern and satisfying RPG rule-systems.