Remember that Durge is most likely meant to be for those who want to solo the entire run, as it's BG3 version of lonewolf from dos2. They say the more you embrace your evil the stronger you get. This means no spellcasters, or classes that are squishy as you will need to hold out in combat all alone. With that said, some decent candidates.
1) *scaled Fist monk equivalent*: Monk can get high AC with both dex and wisdom feeding both your stats, and durge has /seems to have some kind of item from videos for monks. Monk has high mobility used to run away, or move around, it uses a quarter staff. KI also provides some healing and decent utility. Build idea: (monk 8 or 5)
Wizard(1): Mage Armour, False Life, Orb of fire, Ray of frost, Acid Splash (basically a free companion). These give more HP, and Ac, and gives you some way to down enemies that immune to blunt or slashing.
Druid (3): take beast shaper, as animals give you enough HP to move through traps, bombs, grenades without dying. You can change 3x a day, adds close to 90HP on top of yours. Mandatory for solo run. Spells take: entanglement (hard terrain), all touch heal spells, moon beam, hot iron (disarms weapons). If you take Druid to 5? You can get a eagle transform which is flight but with no chance of falling to death.
OPTION B)- this is what I will be doing... scuffed magus.
My °Magus° is going to be a gimped version of Pathfinders Magus. Picking DB, Sword Master (3) [long ranged disarm, push arrows], Warlock 3 (dumping strength for Charisma and Dex- rapier) for Hex + agonizing blast, Feat 1: +2 increase to charisma, and dex. All rest in oathbreaker Paladin. This way I have crazy disarm spells (hot iron, etc from feat druid magic), good weapon damage, and still do can buff using false life etc
Last edited by AusarViled; 21/07/23 03:04 PM.