Originally Posted by Sarak
Solasta- made by Tactical Adventures- is in fact tactical DND. They put a story around it but it's really a sequence of DND battles one after the other.

BG 3 battles, at least in EA, are not as fun [DUCKS]. BG 3 is much more about production value, graphics and the story. I'm incredibly excited but if I'm honest, I value the player characters and showcasing their talents in fights the most. The story I often find myself space barring my way thru. I don't want that to be true- I wish I was a story person but it's still hard to get into a store from a video game for me.

Maybe with release- that will change for me. I hope so!

I mean it's a matter of opinion and of course playstyle so if you find them less fun then I get that has been your experience.

You don't have to duck, you expressed your opinion respectfully.

To me, they are the most fun I have ever had in a tactical, turn based RPG - but as everyone knows I play multiplayer with my fellow chooms.

Then again I also play singleplayer (often streamed into the Discord) and I still love the battles there as well (but mainly I like being able to slowly read everything and explore).

Whereas with Solasta I found the tactical battles just "ok" because you can't really interact much with the environment, and the engine doesn't cover some scenarios that the PHB allows but just are not supported. There is a lack of flexibility. Also the writing, dialogue, VA, graphics, interactions, and overall story are all subpar with no real choice or replayability.

But, we have had this discussion many times on these forums, and I want to say that in a positive sense Larian finally relented and focused some resources on putting in reactions which I will always be grateful to Solasta - for inspiring people to push them to do. It made the game better.


Blackheifer