Originally Posted by rodeolifant
I really, really hope the romances have matured a little since previous titles in the genre and aren't just a cut and dry 'pick-the-obvious-flirt-line-with-guaranteed-succes.' Alas, things like rejection and such arren't really in modern audience's vocabulary so I'm highly sceptical.

You know what I'd like? If Jaheira was possible to romance, but with an *incredible* low chance of succes. To the point where, the guides on Youtube tell you that it's not possible but then someone does it by accident.

As in; you'd first have to be perfect; human, half-elf or elf, pronouns set to He-Man. Then have to make very specific choices in various missions, even seemingly unrelated ones where she doesn't approve or disapprove, have her with you at *all times* and never let her get to 0hp [this was a prerequisite in the Origninal BG2, have her die once, it's over]. Have multiple Charisma and persuasion checks throughout your interaction with her... Then, when you meet Elminster - and you will - You can ask him what the deal is with Jaheira, and he just gives you a vague cryptic answer that no one on Youtube can decipher. But that just leads to some obscure treasure hunt for a gift or something, and then, after *all of that*, and only if *everything* matches - you just get a kiss or before the very, very end.

That would be something.

But it wouldn't matter, because folks would break the game open and sort through the data to figure this out.

in theory I get your point, but the reality is it's a program. It's either going to be a very specific series of actions that lead to the same outcome, which if vague enough seems arbitrary and stupid, or worse, it's RNG. Either way it doesn't feel good. See the secret ending of pathfinder: wotr, some of it was intuitive, but other things there was no way you were going to figure out how to trigger something very specific.