I don't get the same sense of adventuring and excitement especially when exploring wilderness areas. In BG1 wilderness the world feels open and vast and the slower "travel music" is wonderful. There's a great dynamic of dense areas and sparse areas just like in real world cities <> wilderness.
BG3 areas all feel too dense, scripted and planned. Larian makes games so dense with awesome they can't breathe if that makes sense. That's a big part of BG1 I miss. The world feeling so vast you can get lost in it, without being empty and boring like open world games.
Like the OP I don't get sucked in BG3 the same way I did with BG1&2. BG3 is too gamey to be as immersive, and the theme park areas are one big part of that. Larian need to learn to make worlds that feel real.
Last edited by 1varangian; 21/07/23 07:17 PM.