Originally Posted by Liley
Wow, thank you all for the feedback.

So basically you are all telling me I need to see this game as a seperate game that only takes place in the same world. That makes me a bit sad, not gonna lie, but that's what I already thought it would be.

The thing is, as some of you already said: In BG I got attached to the characters. In DO:S not at all. I don't care about them and that is sad, because it is a RPG after all. I want to get to attached to the characters, to their stories. That is one of the most important things for me.

I also think the world in BG felt more alive, like you would enter a city or a village and a random guy comes to you and tells you to come with him and you kind of have no choice but to follow him and just things like this.

Some of you said that BG3 is a bit like DA:O, which is also one of my favourite games ever (at it's time it felt like a BG sequel in a different world). When I saw content on youtube and a bit of the cutscenes, it actually reminded me of DA as well. So that's a good thing.

So do you think it's possible to love BG3, if you haven't loved D:OS 1+2, even if it's so similar?
Is the combat also just about the elements (fire, poison, etc.) or are we getting also spells, that were in the old BG games?

All the companions are very well written and the interactions with them is objectively better than BG ones; it's not just a conversation randomly popping up at timed intervals or in spesific situations/when sleeping, though there is that too. Of course whether we like them is a different matter. And non-companion characters are to a large degree very well done too imo.

The DA:O comparison is on point when I think about it, definitely for the conversations at least, with the narrator added for good measure.

And yes, I think you should be able to love BG3 regardless of not being a D:OS fan. If you haven't played those a lot you won't be doing subconcious comparisons nearly as much as a lot of us do.

The spells should be familiar, they're good old D&D stuff (or newer, depending on what your last D&D game was) for the most part, though there may be some mechanical changes that feel new. For instance the awesome Magic Missiles now lets you target where each missile goes, so you could put all 5 on one guy or spread them across targets. Silence is a persistent area of effect rather than an instant effect debuff. Area manipulation using fire/water/poison etc. like in D:OS certainly exists still but it's not necessarily part of every fight and you don't need to rely on it.


Nobody's perfect... I'm a nobody.