but that's very poor, a little more explanation of what's so difficult about it should come, you act as if it's crazy who rewrites games for xbox and everything is so easy on playstation .. very funny, how do other people manage it funny really funny
PlayStation is easier because it’s a single target. They only have to optimize for one relatively powerful console. XBox is harder because they have to optimize for two targets of differing performance.
All three consoles have similar 8-core Zen 2-based CPUs running at around 3.5 GHz. They also share RDNA2-based graphics and a unified memory architecture. Both the Series X and the PS5 have 16GB of memory while the Series S has 10GB. The other real difference between the three is the graphics core, with the Series S falling far behind the other two. The Series X GPU has 52 compute units clocked at up to 1.82 GHz, while the PS5 has 36 clocked at up to 2.23 GHz so they offer broadly similar performance. Meanwhile the Series S has 20 compute units clocked at 1.55 GHz.
That’s basically half the graphics performance of either of the other two and much less memory. It’s no wonder that developers don’t like developing for XBox when the Series S holds everything back.