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This was a solidly good game, but....

After my warrior swiftly dispatched the Demon of Lies, the concluding cutscene was anticlimactic. With dozens of hours of good gameplay preceding it, the end deserved to be more arousing with a few words of denouement. And––as all games do––this one had its moments of irritation. My inventory would fight me when I tried to arrange things the way I wanted, and I did not need to be told time after time after time that I was carrying too much and I needed to drop something.

Yet so doggone much was good about it, I shall forget the game's quirks. I will probably buy and play Riftrunner if its quality matches that of Divine Divinity. <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />


Well, what did you expect in the conclusion scene? The hero taking the sword of lies and sticking it in his belly turning into Deamon of Lies? [In Diablo 1, at the end, the hero takes the crystal and by piercing his forehead with it, he becomes the deamon..]
I'd say the conclusion is nice: there are 2 possible hyportheses about the ending:
1) Hero takes the loot
2) Hero takes the baby

Inventory fight back? Do tell me. I didn't see any problems with it so I would like to know more details.
And you were told that you're encumbred each time you tried to take something new. Pretty logic to me.