Well, what did you expect in the conclusion scene?
The end scene was vague and left too many unanswered questions. Vagueness is often good, allowing the reader--I mean gamer--to experience mystery and use his imagination. But DD's end was too vague, as if the designers were too lazy to create a detailed denouement. What happened to the Lord of Chaos? What happened to the world? Will the world end because the Lord of Chaos is now in the baby? What happened to the wizard and the cat? What happened to Kroxy the orc? Was he able to re-build the village and establish a more civilized orc culture?
We could have been given details about the elves-dwarves peace (presumably there
was one).
Who was the new ruler of the human "race"?
Inventory fight back? Do tell me. I didn't see any problems with it so I would like to know more details.
For example, when I went into the Wastelands I took the portable bed and a chest. In the chest I tried to keep together four items, each with +1 Identify. After identifying salvaged items, I returned the +1 items to the chest, which also contained other items. I tried to place my +1 Identify boots right above my +1 Identify shield, but the boots wouldn't cooperate. They would jump over to the right, among other items.
And you were told that you're encumbred each time you tried to take something new. Pretty logic to me.
No, it was logical to be told only one time. For example, again, I would be at my chest, arranging it and my hero's inventory before visiting Kroxy to buy and sell items. Every time I moved an item around in my inventory or transferred something from the chest to my inventory, I would get that voiceover telling me I needed to drop something. I didn't need to be told after the first time. After a half-dozen times, it got annoying. <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />