Originally Posted by Leucrotta
There were explosive barrels in the Dark Alliance games as well.

Although I think it bears noting that of the ones mentioned, only Dark Alliance really had anything that could be labeled 'barrelmancy'

Originally Posted by Warlocke
Meh. I learned how to play 2nd Ed D&D when I was 8. It wasn’t hard, but it’s still a dumpster fire of a ruleset. Arbitrary race-class prohibitions, non-uniform stat progression where a 15 might be functionally identical to a 9, THAC0, a much more obnoxious spell slot system, it does not hold up. I’ve had friends who didn’t grow up playing it ask me about rules in BG and I just shrug and say “it’s 2nd Edition. It’s all jank.” As much as I love BG 1 and 2, I’d never recommend them to anybody who isn’t explicitly looking for a very retro experience, with all that entails.
In the end, I don't think it really matters whether a BG-style game uses 2nd edition rules or 3rd edition, 5th edition, GURPS, etc. They are all just mediums for the experience of the gameplay and plot, and I don't think any of them are necessarily a barrier in the way of enjoyment in any meaningful way. Certainly I don't see how anything about how 2nd edition spells worked, for instance-ever negatively impacted my enjoyment of the game. Even going back from enjoying systems I prefer more (3rd edition springs to mind), the 'jank' of 2e mechanics really never hurt the game.

On the other hand, I 100% believe that the 2nd edition really heightened BG I+II from a setting/lore perspective, which isn't really something BGIII gets to benefit from. 2e Forgotten Realms>5e Realms no contest.

I actually agree with that for my personal tastes. Despite my criticisms, my enjoyment of those games is never hampered by the rules. But for new players who are used to slicker rule systems, it can definitely be a barrier. I’ve spoken to several people who started and dropped BG 1 or 2 for that very reason.

As to the setting, I can’t really comment, as I’ve only ever played in the Forgotten Realms in video games, never tabletop.