My comment about Paradox was less their games (especially the games they just publish) and more how they usually make the Dev Diaries for their GSG titles. Sometimes they acknowledge feedback and explain how it influences game design and such. Not saying they are great, but that this specific practice could have lessened the disconnect between the EA-players and Larians final release.
We know that some changes where pushed into it through "feedback", but we do not know how that feedback was implemented. Resulting in changes that look and feel absolutely random. On top of potential feedback from Wizards themselves.
I still think our direct and indirect feedback was important and influenced the game quite a lot, but the opaqueness of the creative process makes it nigh impossible to actually see or verify any influence what-so-ever.
Edit: To the topic above: D&D is one of the main pillars of computer RPGs. Maybe less in modern times, but things like the Gold Box games where a heavy influence on future RPGs. Even if we ignore other system for this, we have to thank D&D for all Pathfinder games (because that directly diverged from D&D), all games that emulate that "Infinity Engine" feel (because that was made for D&D games). Oh, and all Final Fantasy games because the first ones where kind of adaptions of the D&D the devs where playing.