@Wormerine, as I said in the Obsidian forum, I completely agree with JES on what he has to say. Unfortunately, DnD has, over the editions, evolved away from being a roleplaying game system to a combat game system, and it is now pretty much all about combat. And contemporary video games using DnD systems echo this evolutuon. My #1 critique of BG3 from Day 1 has been that it is combat and not roleplaying that is central to the game. And in such a game, it is very natural that players will gravitate towards min-maxing, which I fully expect 90% of people playing BG3 to do, because it is the DnD thing to do.
If I were to ever play BG3, a big 'if,' I'd only play it once, and I'd use a mod to increase my party size to six (a non-min-max custom PC and five NPC companions) and also play it exclusively in story mode. I'd do all these things entirely for the purpose of desperately trying to maximize roleplaying while minimizing combat. And I fully expect that such a playthrough of BG3 will be very disappointing and unsatisfying, hence my intense dismay about the game.
It should be noted here that "roleplaying" for me is meaningful and deep roleplaying. So, for me, throwing my shoes at someone or talking to animals or shoving someone off a roof does not count.