ok, i found a post reporting what is in gloomstalker subclass in BG3. What they took out of it is the core most important part about gloomstalker. They remove the ability to basically gaining the effects of greater invisibility when in darkness from umbral sight when against foes that rely on darkvision to see in the dark.( they are unable to see you in the dark, this doesn't break when you attack because" spells and features do exactly what they say they do" to quote Jeremy Crawford and it doesn't say it breaks when you attack because they are still unable to see you in the dark because darkvison is no longer functioning for them) I mean why play the subclass without that ? It is the most key defining part of the subclass. With that part out I will never play one of my favorite subclasses in BG3.

This is my strong advice for Larion studios .... Don't add things to BG3 that you can't add in its entirety, especial key features. When you had your last panel from hell and teased gloomstalker subclass was like saying we have a million dollars for you only to find out the money is monopoly money. I am willing to wager that everyone that heard you say that in the panel of hell's audience that heard you say gloomstalker subclass first thought was the ability to be invisible in darkness feature, it is that defining of the subclass. To take it out is like bait an switch, and has I would bet disappointed the entire community as a whole.

Last edited by soulstalker; 23/07/23 05:48 PM.