They are using the same system like they used in the Divinity: Original Sin games. I do not know why they thought it would be still OK, as HUD customization was always the weakest part of their games. They should have been inspired by the Pillars of Eternity series.


MAKE BALDUR'S GATE 3 MORE IMMERSIVE!!

  • NO QUEST MARKERS
  • NO MINIMAP
  • NO QUEST AUTOTRACKING
  • NO ICONS ON THE MAP
  • NO HANDHOLDING