Originally Posted by sublimeclown
Thought it was interesting that testers didn’t respond well to danger zones where you can’t long rest. I thought that would add a fun challenge to the game but I guess if you can still backtrack far enough to long rest, it just becomes a nuisance.
With stuff like that it's easy to make limiting rules for yourself, but doesn't really work the other way around.

Also with how spell slots work, limiting long rests, especially if the game has lots of challenging combat, can be a bad idea