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ok, i found a post reporting what is in gloomstalker subclass in BG3. What they took out of it is the core most important part about gloomstalker. They remove the ability to basically gaining the effects of greater invisibility when in darkness from umbral sight when against foes that rely on darkvision to see in the dark.( they are unable to see you in the dark, this doesn't break when you attack because" spells and features do exactly what they say they do" to quote Jeremy Crawford and it doesn't say it breaks when you attack because they are still unable to see you in the dark because darkvison is no longer functioning for them) I mean why play the subclass without that ? It is the most key defining part of the subclass. With that part out I will never play one of my favorite subclasses in BG3.

This is my strong advice for Larion studios .... Don't add things to BG3 that you can't add in its entirety, especial key features. When you had your last panel from hell and teased gloomstalker subclass was like saying we have a million dollars for you only to find out the money is monopoly money. I am willing to wager that everyone that heard you say that in the panel of hell's audience that heard you say gloomstalker subclass first thought was the ability to be invisible in darkness feature, it is that defining of the subclass. To take it out is like bait an switch, and has I would bet disappointed the entire community as a whole.

Last edited by soulstalker; 23/07/23 05:48 PM.
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100% that is absolutely not the first or even second thing I think about when it comes to Gloomstalker, lmao. Also we know for sure Larian COULD have done it because of how some other things are implemented, they just decided not to. Overall I'm fine with it, and that's even assuming it's accurate if you're looking at release leaks. As far as we know there hasn't been any official news when it comes to subclasses, I don't think? So you could be looking at information long since out of date.

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What post and where?

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I think this is more of a result that darkvision mechanic for NPCs may not be a thing. Because for the alert feat they got rid of other creatures having advantage on you if you don't see them.

Last edited by EMTFields; 23/07/23 06:45 PM.
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tell me how to post a photo and i will show you

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[quote=Potatoo]What post and where?

The info is off a click bait sort of deal off of cell phone , from a site called "gamerant" article is titled "Why you should play a ranger in baldur's gate 3" eventually you get down to the part listed details of gloomstalker. It is 1 day old so not out of date.

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Originally Posted by Xurtan
100% that is absolutely not the first or even second thing I think about when it comes to Gloomstalker, lmao. Also we know for sure Larian COULD have done it because of how some other things are implemented, they just decided not to. Overall I'm fine with it, and that's even assuming it's accurate if you're looking at release leaks. As far as we know there hasn't been any official news when it comes to subclasses, I don't think? So you could be looking at information long since out of date.


For me it is the only reason to play gloom Stalker subclass, the dreaded ambusher is icing on the cake , but mostly to me its only worth 3 or 4 lvls in to gain the invisibility part of umbral sight.

Last edited by soulstalker; 23/07/23 09:07 PM.
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Originally Posted by soulstalker
The info is off a click bait sort of deal off of cell phone , from a site called "gamerant" article is titled "Why you should play a ranger in baldur's gate 3" eventually you get down to the part listed details of gloomstalker. It is 1 day old so not out of date.


What makes you believe that this is accurate information?
This person who wrote the article has no connection to Larian.

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Originally Posted by EMTFields
I think this is more of a result that darkvision mechanic for NPCs may not be a thing. Because for the alert feat they got rid of other creatures having advantage on you if you don't see them.
Yeah do the ai's even get darkvison?

And yeah op doomstalker's defining feature is dread ambusher

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So what's the evidence and what is actually implemented?
I'll use my version of gloomstalker if theirs is missing key features.

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Giving gloom stalkers a conditional greater invisibility at level 3, without concentration, always seemed kinda silly and broken to me.

Creatures without dark vision can attack gloom stalkers with disadvantage, in darkness. Yet, the gloom stalker is invisible to creatures with dark vision? Pretty silly, right? Furthermore, how would a programmer even implement the 5e rules for this ability? Seems like a nightmare to program because the PC can have conflicting states, depending on which characters are looking at them.

At least in EA, I don’t think there any creatures with dark sight and a counter to invisibility. Giving gloom stalkers greater invisibility in act 1 would just result in extremely boring combat in places like the under dark.

Last edited by Kind_Flayer; 24/07/23 07:15 PM.
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OP character classes are for those who cant.....keeping classes balanced is better for the game even if it isnt entirely as per D&D rules its likely done that way for game balance in the PC gaming world.

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Isn't the Gloomstalker the Ranger subclass which gets very high initiative and an extra attack first round? I don't need more. Hard to decide wether Beastmaster or Gloomstalker is better, yet.

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People are talking this down but being impossibly hard to spot in darkness is kind of defining for gloomstalkers and whether people "need more" or not is entirely besides the point.

You wouldn't stop sorcerer spell progression at level 3 just because nobody needs more than fireball, would you? Same with gloomstalkers. They *own* the night. Well, used to own the night. Without umbal sight they're just regular rangers with a stronger alpha strike but really not much more ability to be a menace in the dark. They're no more stealthy than your garden variety druid with pass without trace.

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I am going to wait and see if this was a balance change thing because Gloomstalker build is currently at the top of the "OP Elite Builds" list and I even listed it in my Guild Discord.

Like - it's a tactician level build easily. I can't wait to play it.


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Originally Posted by Kind_Flayer
Creatures without dark vision can attack gloom stalkers with disadvantage, in darkness. Yet, the gloom stalker is invisible to creatures with dark vision? Pretty silly, right?
I wouldnt say so ...

Creatures that have Darkvision are used to see in the dark, therefore they rely on their sight.
Creatures that dont have Darkvision are on the contrary used to not seeing in the dark, so they are using all other senses even more.

Same stuff as they say about blind people ...
When you turn blind, you start to realize how many sounds (or other stuff like vibrations) you were ignoring until then, bcs you had your vision and that was perfectly sufficient. wink


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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If they removed it, I’m going to guess it’s due to the AI being dumb. You can already continuously attack an enemy from range without him noticing you. Going invisible would aggravate that.
But yeah definitely a cool feature.

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It would be very difficult to program the game, so that the ability ends up being neither game breaking nor useless.

Even in tabletop, it is difficult for DMs to deal with. Pretty common for DMs to house rule changes to gloom stalker.

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I don't know anything about DnD 5e outside of what I have played in CRPGs and googled, so this and Solasta and googling shit about classes. That said, Gloomstalker Umbral Sight seems like it would be crazy good for a game featuring the 'shadowlands' and the Under Dark.

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Originally Posted by Kind_Flayer
Giving gloom stalkers a conditional greater invisibility at level 3, without concentration, always seemed kinda silly and broken to me.

Creatures without dark vision can attack gloom stalkers with disadvantage, in darkness. Yet, the gloom stalker is invisible to creatures with dark vision? Pretty silly, right? Furthermore, how would a programmer even implement the 5e rules for this ability? Seems like a nightmare to program because the PC can have conflicting states, depending on which characters are looking at them.

At least in EA, I don’t think there any creatures with dark sight and a counter to invisibility. Giving gloom stalkers greater invisibility in act 1 would just result in extremely boring combat in places like the under dark.

------------------------------

It would be very difficult to program the game, so that the ability ends up being neither game breaking nor useless.

Even in tabletop, it is difficult for DMs to deal with. Pretty common for DMs to house rule changes to gloom stalker.

I realise this is a couple of months old and we know how it works (or you know, barely exists) in bg3 now. But in 5e you can attack invisible creatures with disadvantage if they are not also hidden (like from a successful stealth check). So all creatures can attack a gloomstalker in darkness at disadvantage, with or without darkvision.

It makes sense to nerf the ability from the tabletop version for bg3 because they've seriously buffed invisibility by making invis creatures completely un-targetable.

I think calling it "conditional greater invis" is a bit over the top since it's VERY conditional, is countered by a light cantrip, or a torch. As soon as you use magical darkness to give yourself the ability your own darkvision stops working and you're blind too. It's insanely rare to have fights in complete natural darkness if anyone there wants light. I've never seen a DM have to house rule against gloomstalker invis. It's so easily countered.


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