Originally Posted by Ixal
Originally Posted by sublimeclown
Thought it was interesting that testers didn’t respond well to danger zones where you can’t long rest. I thought that would add a fun challenge to the game but I guess if you can still backtrack far enough to long rest, it just becomes a nuisance.
Sadly many "gamers" do not want challenge. They want easy games that still tell them that they are hard so they feel powerful and accomplished.
Thats why everything gets dumbed down, including WotC with D&D 5E and OneD&D.
Playtesters are meant to represent your average gamer, they might not be the brightest. Reminds me of this developer commentary on Half-Life :

[Linked Image from i.ibb.co]