The problem here also seems to be how much of the story is tied to the campsite. Devs want you to be able to visit it often to push forward the side and companions stories.
I saw some stuff when I got to play a later version of the game for a short while in Ghent on 7 July that implies the approach there has been changed, or at least tweaked. I’d not base any argument about resting frequency on campsite discussions until we see how it works in the release version.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"