Originally Posted by Count Turnipsome
Zero thought and creativity was given to the rest system.


I don't think that's true or fair. It sounds like they sweated over it - and even tried to playtest different solutions. If you watch the video Swen says playtesters HATED the Danger Areas where you could not rest.

However, nothing stops you from modding in whatever fantasy logistical restriction rest conditions you want to have in place.

And look, I plan to do that as well. We are going to have runs where we work against logistical limitations once we have mastered the tactical challenges.

Because when you get really good at something you love, the only way forward is to start tying one hand behind your back.


Blackheifer