Originally Posted by Ixal
And here we have the problem. This is the attitude currently catered to which leads to the decline of rpgs. Reducing role playing games to war games where "the main task" is to create optimized combat character for combat encounters. Immersing you into the world? Experience a story with interesting characters? Playing a role in a fantasy world? All of this is playing wrong, unless your role is +5 attack 2d6 damage DD/off-tank.

Attitudes like this ate literally destroying the very core of rogs and should be opposed instead of catered to by butchering the immersion of settings to make m7nmaxer haooy like with the ASI change.
That's the thing...it's REALLY not just about combat encounters...literally EVERYTHING you do in DND lives and dies by the odds of the dice. If you need to talk your way out of a situation, best hide behind the face of the party...whoever has the charisma and deception/persuasion rolls. Want to steal an item? Better let whoever has the best slight of hand and stealth proficiencies. etc.

There is literally no game to be had at all without considering optimization first.

And D&D is a very brutal game...you can be fighting gods, running into instant death traps. Pull a card from a deck and the soul of your character is taken away and locked in a prison in a different dimension without your party having even a clue as to what happened. You REALLY are forced to optimize to a large extent.