I don't know what to think about traps. The unlimited duration of the traps in the Abandoned Temple and the Underdark in the very top levels is... insane. If you trigger a trap and it starts to spit fire (with knockdown) it stays on forever. Two stupid fails of natural 1s and it's a party wipe. Hope you managed to have a save point before the traps all triggered.

The one in the Underdark is especially bad, as you permanently get knocked down while taking fire damage and you can't turn it off. And it stays on even past long rests.

Last edited by Arthur Hansen; 24/07/23 09:47 PM. Reason: typos