No i'm not going to be a shoe polisher nor a knight defender for game devs. Don't be fooled that game devs made no mistake and they are perfect. Hell no. The way i see it Larian develop their games to appeal to general audience and try to appeal more casuals who may not play dnd nor know what is it about. I've played Solasta and yes the faces are look atrociously ugly for real. But i have a great time enjoying the games with many playthroughs using different builds. And even multiclassing... via mods. Have so much fun in Solasta. And one thing i like the most is that it is "lite" on story but more on dnd5e gameplay. To me gameplay > long winded stories.

I can see Larian is taking the heavy story and RPG path rather than focusing it being a dnd5e game first. To me most of the time when i play a heavy story with dialogue games.. i tend to listen to those spoken voice overs the first time. And it feels awesome and nice. For the first few hours, yeah fine.. i could tolerate that.. but moving on.. with heavy spoken dialogues i felt the game is going to bore me to death. The next subsequent playthrough i probably just skip the spoken dialogues and chose my answer immediately. Moral of the story for me is gameplay > story first. Not to say story isn't important, but gameplay come first.