Originally Posted by Seventrussel
Its not going to be a different story thought. You can play forever if you want to see every possible dialogue option, but I'm not really interested in creating the character, that I'm not associating with, only to see the different outcome in the same narrative that I've already experienced, and can pretty much already see what would happened. There could be some unexpected ways the story can go depending on that, but it usually not that drastic, and everything else would just feel repetitive. The main point of making choices is to set the tone of the story to your liking, and roleplay, not to grind endings. Its like reading a mystery gamebook but already know who the killer is. And you also have the possibility to side with the killer at some point, but why would you do that, if you want him in prison. Some people I guess would like to see every single sentence possible, but as I said, its for the most dedicated
It really is though...this is a game where there are a lot of big impact choices and depending on who you ally with and what you do things play out VERY differently. This isn't the kind of game where no matter what you choose you walk the same path and end up fighting the same people along the way. There will be vast differences in how things play out based on your choices.